visuomotor policy
How to Train Your Latent Control Barrier Function: Smooth Safety Filtering Under Hard-to-Model Constraints
Nakamura, Kensuke, Bishop, Arun L., Man, Steven, Johnson, Aaron M., Manchester, Zachary, Bajcsy, Andrea
Latent safety filters extend Hamilton-Jacobi (HJ) reachability to operate on latent state representations and dynamics learned directly from high-dimensional observations, enabling safe visuo-motor control under hard-to-model constraints. However, existing methods implement "least-restrictive" filtering that discretely switch between nominal and safety policies, potentially undermining the task performance that makes modern visuomotor policies valuable. While reach-ability value functions can, in principle, be adapted to be control barrier functions (CBFs) for smooth optimization-based filtering, we theoretically and empirically show that current latent-space learning methods produce fundamentally incompatible value functions. We identify two sources of incompatibility: First, in HJ reachability, failures are encoded via a "margin function" in latent space, whose sign indicates whether or not a latent is in the constraint set. However, representing the margin function as a classifier yields saturated value functions that exhibit discontinuous jumps. We prove that the value function's Lipschitz constant scales linearly with the margin function's Lipschitz constant, revealing that smooth CBFs require smooth margins. Second, reinforcement learning (RL) approximations trained solely on safety policy data yield inaccurate value estimates for nominal policy actions, precisely where CBF filtering needs them. We propose the LatentCBF, which addresses both challenges through gradient penalties that lead to smooth margin functions without additional labeling, and a value-training procedure that mixes data from both nominal and safety policy distributions. Experiments on simulated benchmarks and hardware with a vision-based manipulation policy demonstrate that LatentCBF enables smooth safety filtering while doubling the task-completion rate over prior switching methods.
- North America > United States > Pennsylvania > Allegheny County > Pittsburgh (0.05)
- North America > United States > Massachusetts > Middlesex County > Cambridge (0.04)
- Information Technology > Artificial Intelligence > Robots (1.00)
- Information Technology > Artificial Intelligence > Representation & Reasoning (1.00)
- Information Technology > Artificial Intelligence > Machine Learning > Reinforcement Learning (0.67)
- Information Technology > Artificial Intelligence > Machine Learning > Neural Networks > Deep Learning (0.46)
Attentive Feature Aggregation or: How Policies Learn to Stop Worrying about Robustness and Attend to Task-Relevant Visual Cues
Tsagkas, Nikolaos, Sochopoulos, Andreas, Danier, Duolikun, Vijayakumar, Sethu, Kouris, Alexandros, Mac Aodha, Oisin, Lu, Chris Xiaoxuan
The adoption of pre-trained visual representations (PVRs), leveraging features from large-scale vision models, has become a popular paradigm for training visuomotor policies. However, these powerful representations can encode a broad range of task-irrelevant scene information, making the resulting trained policies vulnerable to out-of-domain visual changes and distractors. In this work we address visuomotor policy feature pooling as a solution to the observed lack of robustness in perturbed scenes. We achieve this via Attentive Feature Aggregation (AFA), a lightweight, trainable pooling mechanism that learns to naturally attend to task-relevant visual cues, ignoring even semantically rich scene distractors. Through extensive experiments in both simulation and the real world, we demonstrate that policies trained with AFA significantly outperform standard pooling approaches in the presence of visual perturbations, without requiring expensive dataset augmentation or fine-tuning of the PVR. Our findings show that ignoring extraneous visual information is a crucial step towards deploying robust and generalisable visuomotor policies. Project Page: tsagkas.github.io/afa
- Europe > United Kingdom > England > Cambridgeshire > Cambridge (0.04)
- Europe > Romania > Sud - Muntenia Development Region > Giurgiu County > Giurgiu (0.04)
VisualMimic: Visual Humanoid Loco-Manipulation via Motion Tracking and Generation
Yin, Shaofeng, Ze, Yanjie, Yu, Hong-Xing, Liu, C. Karen, Wu, Jiajun
Humanoid loco-manipulation in unstructured environments demands tight integration of egocentric perception and whole-body control. However, existing approaches either depend on external motion capture systems or fail to generalize across diverse tasks. We introduce VisualMimic, a visual sim-to-real framework that unifies egocentric vision with hierarchical whole-body control for humanoid robots. VisualMimic combines a task-agnostic low-level keypoint tracker -- trained from human motion data via a teacher-student scheme -- with a task-specific high-level policy that generates keypoint commands from visual and proprioceptive input. To ensure stable training, we inject noise into the low-level policy and clip high-level actions using human motion statistics. VisualMimic enables zero-shot transfer of visuomotor policies trained in simulation to real humanoid robots, accomplishing a wide range of loco-manipulation tasks such as box lifting, pushing, football dribbling, and kicking. Beyond controlled laboratory settings, our policies also generalize robustly to outdoor environments. Videos are available at: https://visualmimic.github.io .
TWIST2: Scalable, Portable, and Holistic Humanoid Data Collection System
Ze, Yanjie, Zhao, Siheng, Wang, Weizhuo, Kanazawa, Angjoo, Duan, Rocky, Abbeel, Pieter, Shi, Guanya, Wu, Jiajun, Liu, C. Karen
Large-scale data has driven breakthroughs in robotics, from language models to vision-language-action models in bimanual manipulation. However, humanoid robotics lacks equally effective data collection frameworks. Existing humanoid teleoperation systems either use decoupled control or depend on expensive motion capture setups. We introduce TWIST2, a portable, mocap-free humanoid teleoperation and data collection system that preserves full whole-body control while advancing scalability. Our system leverages PICO4U VR for obtaining real-time whole-body human motions, with a custom 2-DoF robot neck (cost around $250) for egocentric vision, enabling holistic human-to-humanoid control. We demonstrate long-horizon dexterous and mobile humanoid skills and we can collect 100 demonstrations in 15 minutes with an almost 100% success rate. Building on this pipeline, we propose a hierarchical visuomotor policy framework that autonomously controls the full humanoid body based on egocentric vision. Our visuomotor policy successfully demonstrates whole-body dexterous manipulation and dynamic kicking tasks. The entire system is fully reproducible and open-sourced at https://yanjieze.com/TWIST2 . Our collected dataset is also open-sourced at https://twist-data.github.io .
RDD: Retrieval-Based Demonstration Decomposer for Planner Alignment in Long-Horizon Tasks
Yan, Mingxuan, Wang, Yuping, Liu, Zechun, Li, Jiachen
To tackle long-horizon tasks, recent hierarchical vision-language-action (VLAs) frameworks employ vision-language model (VLM)-based planners to decompose complex manipulation tasks into simpler sub-tasks that low-level visuomotor policies can easily handle. Typically, the VLM planner is finetuned to learn to decompose a target task. This finetuning requires target task demonstrations segmented into sub-tasks by either human annotation or heuristic rules. However, the heuristic subtasks can deviate significantly from the training data of the visuomotor policy, which degrades task performance. To address these issues, we propose a Retrieval-based Demonstration Decomposer (RDD) that automatically decomposes demonstrations into sub-tasks by aligning the visual features of the decomposed sub-task intervals with those from the training data of the low-level visuomotor policies. Our method outperforms the state-of-the-art sub-task decomposer on both simulation and real-world tasks, demonstrating robustness across diverse settings. Code and more results are available at rdd-neurips.github.io.
- North America > United States > Michigan (0.04)
- North America > United States > California > Riverside County > Riverside (0.04)
Do You Need Proprioceptive States in Visuomotor Policies?
Zhao, Juntu, Lu, Wenbo, Zhang, Di, Liu, Yufeng, Liang, Yushen, Zhang, Tianluo, Cao, Yifeng, Xie, Junyuan, Hu, Yingdong, Wang, Shengjie, Guo, Junliang, Wang, Dequan, Gao, Yang
Do Y ou Need Proprioceptive States in Visuomotor Policies? Abstract-- Imitation-learning-based visuomotor policies have been widely used in robot manipulation, where both visual observations and proprioceptive states are typically adopted together for precise control. However, in this study, we find that this common practice makes the policy overly reliant on the proprioceptive state input, which causes overfitting to the training trajectories and results in poor spatial generalization. On the contrary, we propose the State-free Policy, removing the proprioceptive state input and predicting actions only conditioned on visual observations. The State-free Policy is built in the relative end-effector action space, and should ensure the full task-relevant visual observations, here provided by dual wide-angle wrist cameras. Empirical results demonstrate that the State-free policy achieves significantly stronger spatial generalization than the state-based policy: in real-world tasks such as pick-and-place, challenging shirt-folding, and complex whole-body manipulation, spanning multiple robot embodiments, the average success rate improves from 0% to 85% in height generalization and from 6% to 64% in horizontal generalization. Furthermore, they also show advantages in data efficiency and cross-embodiment adaptation, enhancing their practicality for real-world deployment. Imitation-learning-based visuomotor policies [1, 2, 3, 4, 5] have been widely used in robotic manipulation. Leveraging large-scale demonstration datasets [6, 7, 8, 9] and fine-tuning powerful pre-trained policies have enabled robots to achieve remarkable performance across diverse real-world tasks.
3D Flow Diffusion Policy: Visuomotor Policy Learning via Generating Flow in 3D Space
Noh, Sangjun, Nam, Dongwoo, Kim, Kangmin, Lee, Geonhyup, Yu, Yeonguk, Kang, Raeyoung, Lee, Kyoobin
Learning robust visuomotor policies that generalize across diverse objects and interaction dynamics remains a central challenge in robotic manipulation. Most existing approaches rely on direct observation-to-action mappings or compress perceptual inputs into global or object-centric features, which often overlook localized motion cues critical for precise and contact-rich manipulation. We present 3D Flow Diffusion Policy (3D FDP), a novel framework that leverages scene-level 3D flow as a structured intermediate representation to capture fine-grained local motion cues. Our approach predicts the temporal trajectories of sampled query points and conditions action generation on these interaction-aware flows, implemented jointly within a unified diffusion architecture. This design grounds manipulation in localized dynamics while enabling the policy to reason about broader scene-level consequences of actions. Extensive experiments on the MetaWorld benchmark show that 3D FDP achieves state-of-the-art performance across 50 tasks, particularly excelling on medium and hard settings. Beyond simulation, we validate our method on eight real-robot tasks, where it consistently outperforms prior baselines in contact-rich and non-prehensile scenarios. These results highlight 3D flow as a powerful structural prior for learning generalizable visuomotor policies, supporting the development of more robust and versatile robotic manipulation. Robot demonstrations, additional results, and code can be found at https://sites.google.com/view/3dfdp/home.
Learning Dexterous Manipulation with Quantized Hand State
Feng, Ying, Fang, Hongjie, He, Yinong, Chen, Jingjing, Wang, Chenxi, He, Zihao, Liu, Ruonan, Lu, Cewu
Abstract-- Dexterous robotic hands enable robots to perform complex manipulations that require fine-grained control and adaptability. Achieving such manipulation is challenging because the high degrees of freedom tightly couple hand and arm motions, making learning and control difficult. Successful dexterous manipulation relies not only on precise hand motions, but also on accurate spatial positioning of the arm and coordinated arm-hand dynamics. However, most existing visuomotor policies represent arm and hand actions in a single combined space, which often causes high-dimensional hand actions to dominate the coupled action space and compromise arm control. T o address this, we propose DQ-RISE, which quantizes hand states to simplify hand motion prediction while preserving essential patterns, and applies a continuous relaxation that allows arm actions to diffuse jointly with these compact hand states. This design enables the policy to learn arm-hand coordination from data while preventing hand actions from overwhelming the action space. Experiments show that DQ-RISE achieves more balanced and efficient learning, paving the way toward structured and generalizable dexterous manipulation.
DINOv3-Diffusion Policy: Self-Supervised Large Visual Model for Visuomotor Diffusion Policy Learning
Egbe, ThankGod, Wang, Peng, Guo, Zhihao, Chen, Zidong
This paper evaluates DINOv3, a recent large-scale self-supervised vision backbone, for visuomotor diffusion policy learning in robotic manipulation. We investigate whether a purely self-supervised encoder can match or surpass conventional supervised ImageNet-pretrained backbones (e.g., ResNet-18) under three regimes: training from scratch, frozen, and finetuned. Across four benchmark tasks (Push-T, Lift, Can, Square) using a unified FiLM-conditioned diffusion policy, we find that (i) finetuned DINOv3 matches or exceeds ResNet-18 on several tasks, (ii) frozen DINOv3 remains competitive, indicating strong transferable priors, and (iii) self-supervised features improve sample efficiency and robustness. These results support self-supervised large visual models as effective, generalizable perceptual front-ends for action diffusion policies, motivating further exploration of scalable label-free pretraining in robotic manipulation. Compared to using ResNet18 as a backbone, our approach with DINOv3 achieves up to a 10% absolute increase in test-time success rates on challenging tasks such as Can, and on-the-par performance in tasks like Lift, PushT, and Square.
History-Aware Visuomotor Policy Learning via Point Tracking
Chen, Jingjing, Fang, Hongjie, Wang, Chenxi, Wang, Shiquan, Lu, Cewu
Many manipulation tasks require memory beyond the current observation, yet most visuomotor policies rely on the Markov assumption and thus struggle with repeated states or long-horizon dependencies. Existing methods attempt to extend observation horizons but remain insufficient for diverse memory requirements. To this end, we propose an object-centric history representation based on point tracking, which abstracts past observations into a compact and structured form that retains only essential task-relevant information. Tracked points are encoded and aggregated at the object level, yielding a compact history representation that can be seamlessly integrated into various visuomotor policies. Our design provides full history-awareness with high computational efficiency, leading to improved overall task performance and decision accuracy. Through extensive evaluations on diverse manipulation tasks, we show that our method addresses multiple facets of memory requirements - such as task stage identification, spatial memorization, and action counting, as well as longer-term demands like continuous and pre-loaded memory - and consistently outperforms both Markovian baselines and prior history-based approaches. Project website: http://tonyfang.net/history
- North America > United States (0.14)
- Asia > China > Shanghai > Shanghai (0.04)